Goodbye, Volo
Hello Pilots,
For the past six years, Volo Airsport has been our lives. We’ve thought about it long into the night when we should’ve been sleeping, worked on it weekends and holidays… We love this game, and still find ourselves amazed by the number of players who have come to love it as well.
When we released Volo Airsport on Steam Early Access in late 2014, we intended for its development to be a journey - and it certainly has been. We added features that allowed you to choose the way you fly, whether in our signature wingsuit, or the new, customizable parachute. We improved the game’s graphics and upgraded the engine several times over, adding day/night cycles, a weather system, and more. We started a semi-weekly show to catalogue improvements made, future plans, and discuss our approach to game development. And all the while, we were able to rely on you - our community - to guide and support us. Whether you ‘liked’ one of our videos, covered the game, or simply took the time to play it, we can’t thank you enough for your support of Volo Airsport, and our team.
As we’ve continued to try bringing Volo Airsport to a point of completion, we’ve begun to hit one roadblock after another. Right now, we’re a team of three, and we simply can’t continue to work on this project we love so much with the revenue it currently generates. We’ve run out of money, and with it, the time we hoped we might have to bring this project to a fitting conclusion.
As of today, development of Volo Airsport is on a permanent hiatus. Today’s new branch containing the seeds of the next steps we hoped to take with the game is the last addition Volo Airsport will see.
We thank you wholeheartedly for your support, encouragement, and feedback over the course of Volo's development. We’ve built a game that we’re still quite proud of, and we couldn’t have done any of it without you. We also hope to see you again in our next journey - whatever that might be.
Goodbye, Pilots.
Sincerely,
Ramjet Anvil
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More posts
- Volo is now Open SourceDec 26, 2020
Comments
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I think this needed some added stuff sort of like in Pilot Wings game, where you had try go thru loops for a challenge go a certain path, had to touch certain flags on the mountain and have like landing areas to stop and start from. Everything looks good but without challenges, goals, rewards and stats all you have is a nice physics environment to move around in without any real sense of purpose. Also could use houses, buildings, roads and animals as the environment needs more in it to be interesting. Flying under a big bridge with people on it stuff like that. This is feedback for your next projects if you take on more since this one is over now. It is open source I see, its a good start.
Hey Eagle! Thanks for the feedback. Yeah, I agree that a structure like Pilot Wings could have gone a long way towards making Volo into a full game experience. I spent too much time focusing on the details of the simulation model, and without the surrounding game framework in place it didn't really have a hook. Definitely keeping this in mind for any potential future titles.
Sad news, Volo is a special project but nobody can really predict how these adventures will turn out. Excited to see what you guys do next, I'm sure the lessons and experiences learned from Volo will benifit you greatly in the future.